Design can be perceived as two-dimensional or three-dimensional. However, no matter what the design is, it always will have unity between shape, color, size, or other elements of art. The viewer automatically attempts to find this unity and pattern when analyzing the piece of work.
For example, if a viewer is observing a two dimensional design that consists of two dots and a line, the viewer might connect the image to the image of a face, specifically a smiley face.
http://thesituationist.files.wordpress.com/2009/05/smiley-face.jpg
If a viewer observes a design that is three-dimensional that consisted of many lines crossing over each other, the viewer might connect the piece to an image of a triangles.
www.princetonol.com/.../high/Cyndi-sculpture.htm
The fact is that the viewer views things in a logical way. If the viewer cannot connect the design to any pattern, it will seem chaotic to the viewer. As a result of chaos the viewer may walk away from the design which is not supporting the designer.
Therefore, a designer must work to achieve unity in design so the viewer will be able to relate to the product. A designer may achieve unity through repetition, continuation, lines, positive and negative space, shape, size (scale), or color. The designer needs to find a balance between unity and variety, without losing the focal point of the design.
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